Dictionary
Contains every little, uncategorized information that is often used in the game.
Networking Related
Section titled “Networking Related”gameId
Section titled “gameId”The gameId
of TLS:DZ is dev-the-last-stand-iret8ormbeshajyk6woewg
. It is used to communicate with PlayerIO backend services, such as URL retrieval in GameFS
.
_localAssets
Section titled “_localAssets”A boolean flag used in the preloader, often referenced when the game attempts to load resources. It indicates whether the game should make a network request to the same domain as the core.swf
file or download it from the network via GameFS.
Example usage: preloader/thelaststand.preloader.coreMain@line 81
.
This flag is declared in the onAddedToStage
method at preloader/thelaststand.preloader.coreMain@line 190
. Its value is determined by the loader parameter, which is passed from the flash variables defined in the website’s JavaScript file (main.js
).