PlayerUpgrades
PlayerUpgrades class
Object structure
Section titled “Object structure”enum PlayerUpgrades
DeathMobileUpgrade: Int = 0TradeSlotUpgrade: Int = 1InventoryUpgrade1_UNUSED: Int = 2
PlayerUpgrades class
enum PlayerUpgrades
DeathMobileUpgrade: Int = 0TradeSlotUpgrade: Int = 1InventoryUpgrade1_UNUSED: Int = 2