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ArenaSystem

ArenaSystem class

data ArenaSystem
// from handleMissionResult method
id: String! // cased to ArenaSession, so must be one of the AssignmentType enum
srvcount: Int!
srvpoints: Int!
objpoints: Int!
completed: Boolean!
points: Int!
stage: Int!
returnsurvivors: List<String> = [] // survivor ids
cooldown: CooldownCollection = CooldownCollection()
assignsuccess: Boolean!
items: List<Item> = []