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CompoundData

CompoundData class

data CompoundData
player: PlayerData?
buildings: BuildingCollection = BuildingCollection()
resources: GameResources = GameResources()
survivors: SurvivorCollection = SurvivorCollection()
tasks: TaskCollection = TaskCollection()
effects: EffectCollection = EffectCollection()
globalEffects: EffectCollection = EffectCollection()
morale: Morale = Morale()
moraleFilter: List<String> = ["food", "water", "security", "comfort"]