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ItemAttributes

ItemAttributes class

data ItemAttributes
baseValues: Map<String, Map<String, Double>> = {}
modValues: Map<String, Map<String, Double>> = {}
attCaps: Map<String, Map<String, Double>> = {}
enum ItemAttributesConstants
// ItemAttributeGroup (from _allGroups)
GEAR: String = "gear"
SURVIVOR: String = "srv"
WEAPON: String = "weap"
// ItemAdditionAttributes (from _additionAttributes)
CARRY: String = "carry"
EQUIP: String = "equip"
INFECTED_KILL_XP: String = "infected_kill_xp"
SURVIVOR_KILL_XP: String = "survivor_kill_xp"
HUMAN_KILL_XP: String = "human_kill_xp"
// ItemIgnoredAttributes (from _ignoreAttributes)
CLS: String = "cls"
TYPE: String = "type"
AMMO: String = "ammo"
ANIM: String = "anim"
SND: String = "snd"
SWING: String = "swing"
PROJ: String = "proj"
RLDANIM: String = "rldanim"
EXP: String = "exp"
// ItemLowMods (from _lowMods)
NOISE: String = "noise"
RATE: String = "rate"
RLDTIME: String = "rldtime"
AMMO_COST: String = "ammo_cost"
INJURY_CHANCE: String = "injuryChance"
RNG_MIN_EFF: String = "rng_min_eff"
// ItemReverseSignMods (from _reverseSignMods)
REVERSE_RATE: String = "rate"
REVERSE_RLDTIME: String = "rldtime"