ItemAttributes
ItemAttributes class
Object structure
Section titled “Object structure”data ItemAttributes
baseValues: Map<String, Map<String, Double>> = {}modValues: Map<String, Map<String, Double>> = {}attCaps: Map<String, Map<String, Double>> = {}
Constants
Section titled “Constants”enum ItemAttributesConstants
// ItemAttributeGroup (from _allGroups)GEAR: String = "gear"SURVIVOR: String = "srv"WEAPON: String = "weap"
// ItemAdditionAttributes (from _additionAttributes)CARRY: String = "carry"EQUIP: String = "equip"INFECTED_KILL_XP: String = "infected_kill_xp"SURVIVOR_KILL_XP: String = "survivor_kill_xp"HUMAN_KILL_XP: String = "human_kill_xp"
// ItemIgnoredAttributes (from _ignoreAttributes)CLS: String = "cls"TYPE: String = "type"AMMO: String = "ammo"ANIM: String = "anim"SND: String = "snd"SWING: String = "swing"PROJ: String = "proj"RLDANIM: String = "rldanim"EXP: String = "exp"
// ItemLowMods (from _lowMods)NOISE: String = "noise"RATE: String = "rate"RLDTIME: String = "rldtime"AMMO_COST: String = "ammo_cost"INJURY_CHANCE: String = "injuryChance"RNG_MIN_EFF: String = "rng_min_eff"
// ItemReverseSignMods (from _reverseSignMods)REVERSE_RATE: String = "rate"REVERSE_RLDTIME: String = "rldtime"