MissionData
MissionData class
Object structure
Section titled “Object structure”data MissionData
id: String!player: SurvivorData!stats: MissionStats?xpEarned: Int!xp: Map<String, Int> = {}completed: Boolean!assignmentId: String!assignmentType: String!playerId: String?compound: Boolean!areaLevel: Int!areaId: String!type: String!suburb: String!automated: Boolean!survivors: List<String> = [] // survivor idssrvDown: List<String> = [] // survivor idsbuildingsDestroyed: List<String> = [] // building idsreturnTimer: TimerData?lockTimer: TimerData?loot: List<Item> = []highActivityIndex: Int?
Constants
Section titled “Constants”enum MissionDataConstants
DANGER_NORMAL: Int = 0DANGER_LOW: Int = 0DANGER_MODERATE: Int = 1DANGER_DANGEROUS: Int = 2DANGER_HIGH: Int = 3DANGER_EXTREME: Int = 4