MissionStats
MissionStats class
Object structure
Section titled “Object structure”data MissionStats
zombieSpawned: Int = 0levelUps: Int = 0damageOutput: Double = 0.0damageTaken: Double = 0.0containersSearched: Int = 0survivorKills: Int = 0survivorsDowned: Int = 0survivorExplosiveKills: Int = 0humanKills: Int = 0humanExplosiveKills: Int = 0zombieKills: Int = 0zombieExplosiveKills: Int = 0hpHealed: Int = 0explosivesPlaced: Int = 0grenadesThrown: Int = 0grenadesSmokeThrown: Int = 0allianceFlagCaptured: Int = 0buildingsDestroyed: Int = 0buildingsLost: Int = 0buildingsExplosiveDestroyed: Int = 0trapsTriggered: Int = 0trapDisarmTriggered: Int = 0cashFound: Int = 0woodFound: Int = 0metalFound: Int = 0clothFound: Int = 0foodFound: Int = 0waterFound: Int = 0ammunitionFound: Int = 0ammunitionUsed: Int = 0weaponsFound: Int = 0gearFound: Int = 0junkFound: Int = 0medicalFound: Int = 0craftingFound: Int = 0researchFound: Int = 0researchNoteFound: Int = 0clothingFound: Int = 0cratesFound: Int = 0schematicsFound: Int = 0effectFound: Int = 0rareWeaponFound: Int = 0rareGearFound: Int = 0uniqueWeaponFound: Int = 0uniqueGearFound: Int = 0greyWeaponFound: Int = 0greyGearFound: Int = 0whiteWeaponFound: Int = 0whiteGearFound: Int = 0greenWeaponFound: Int = 0greenGearFound: Int = 0blueWeaponFound: Int = 0blueGearFound: Int = 0purpleWeaponFound: Int = 0purpleGearFound: Int = 0premiumWeaponFound: Int = 0premiumGearFound: Int = 0killData: Map<String, Int> = {}customData: Map<String, Int> = {}