Morale
Morale class
Object structure
Section titled “Object structure”data Morale
maps: Map<String, Double>! = {}
Constants
Section titled “Constants”enum MoraleConstants
EFFECT_INJURY: String = "injury"EFFECT_MISSION_COMPLETE: String = "missionComplete"EFFECT_FOOD: String = "food"EFFECT_WATER: String = "water"EFFECT_SECURITY: String = "security"EFFECT_COMFORT: String = "comfort"EFFECT_AVERAGE_SURVIVOR: String = "avgSurvivor"EFFECT_DAILY_QUEST_COMPLETED: String = "dailyQuestCompleted"EFFECT_DAILY_QUEST_FAILED: String = "dailyQuestFailed"