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Morale

Morale class

data Morale
maps: Map<String, Double>! = {}
enum MoraleConstants
EFFECT_INJURY: String = "injury"
EFFECT_MISSION_COMPLETE: String = "missionComplete"
EFFECT_FOOD: String = "food"
EFFECT_WATER: String = "water"
EFFECT_SECURITY: String = "security"
EFFECT_COMFORT: String = "comfort"
EFFECT_AVERAGE_SURVIVOR: String = "avgSurvivor"
EFFECT_DAILY_QUEST_COMPLETED: String = "dailyQuestCompleted"
EFFECT_DAILY_QUEST_FAILED: String = "dailyQuestFailed"