Survivor
Survivor class
Object structure
Section titled “Object structure”data Survivor
id: String!title: String!firstName: String = ""lastName: String = ""gender: String! // Gender constantsportrait: String? = nullclassId: String! // SurvivorClass constantsmorale: Map<String, Double> = {}injuries: List<Injury> = []level: Int!xp: Int!missionId: String?assignmentId: String?reassignTimer: TimerData?appearance: HumanAppearance?scale: Double = 1.22voice: String!accessories: Map<Int, String> // added from parseClothingAccessories of SurvivorLoadoutManager. string is accessory idmaxClothingAccessories: Int