SurvivorAppearance
SurvivorAppearance class
Object structure
Section titled “Object structure”data SurvivorAppearance
// local properties and extends// humanAppearance: HumanAppearance!// survivor: Survivor!// activeLoadout: SurvivorLoadout!
skinColor: String?upper: String?lower: String?hair: String?facialHair: String?hairColor: String?forceHair: Boolean = falsehideGear: Boolean = false
Constants
Section titled “Constants”enum SurvivorAppearanceConstants
SLOT_UPPER_BODY: String = "clothing_upper"SLOT_LOWER_BODY: String = "clothing_lower"