SurvivorLoadout
SurvivorLoadout class
Object structure
Section titled “Object structure”data SurvivorLoadout
type: String!survivor: Survivor!weapon: SurvivorLoadoutData!gearPassive: SurvivorLoadoutData!gearActive: SurvivorLoadoutData!supressChanges: Boolean = false
Constants
Section titled “Constants”enum SurvivorLoadoutConstants
SLOT_WEAPON: String = "weapon"SLOT_GEAR_PASSIVE: String = "gearPassive"SLOT_GEAR_ACTIVE: String = "gearActive"TYPE_OFFENCE: String = "offence"TYPE_DEFENCE: String = "defence"