SurvivorState
SurvivorState class
Object structure
Section titled “Object structure”enum SurvivorState
AVAILABLE: UInt = 0ON_MISSION: UInt = 1ON_TASK: UInt = 2REASSIGNING: UInt = 4ON_ASSIGNMENT: UInt = 8
SurvivorState class
enum SurvivorState
AVAILABLE: UInt = 0ON_MISSION: UInt = 1ON_TASK: UInt = 2REASSIGNING: UInt = 4ON_ASSIGNMENT: UInt = 8