Weapon
Weapon class
Object structure
Section titled “Object structure”data Weapon
attachments: List<String>!burstFire: Boolean!injuryCause: InjuryCause!weaponClass: WeaponClass!animType: String!reloadAnim: String!swingAnims: List<String>!playSwingExertionSound: Boolean = trueflags: UInt = 0weaponType: UInt = 0ammoType: UInt = 0survivorClasses: List<String> = []