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Weapon

Weapon class

data Weapon
attachments: List<String>!
burstFire: Boolean!
injuryCause: InjuryCause!
weaponClass: WeaponClass!
animType: String!
reloadAnim: String!
swingAnims: List<String>!
playSwingExertionSound: Boolean = true
flags: UInt = 0
weaponType: UInt = 0
ammoType: UInt = 0
survivorClasses: List<String> = []