WeaponData
WeaponData class
Object structure
Section titled “Object structure”data WeaponData
minRange: Double = 0.0minEffectiveRange: Double = 0.0range: Double = 0.0minRangeMod: Double = 0.0maxRangeMod: Double = 0.0burstAvg: Int = 0roundsInMagazine: Int = 0ammoCost: Double = 0.0damageMax: Double = 0.0damageMin: Double = 0.0damageMult: Double = 1.0damageMultVsBuilding: Double = 1.0accuracy: Double = 0.0capacity: Int = 0reloadTime: Double = 0.0fireRate: Double = 0.0noise: Double = 0.0idleNoise: Double = 0.0criticalChance: Double = 0.0knockbackChance: Double = 0.0dodgeChance: Double = 0.0isMelee: Boolean = falseisExplosive: Boolean = falseattackArcCosine: Double = 0.0suppressionRate: Double = 0.0goreMultiplier: Double = 1.0readyTime: Double = 0.0