NetworkMessage
TLSDZ uses the Message
object for communication. The NetworkMessage
class contains a list of static string constants that define the types of messages used in the game’s communication between the client and the socket server.
List of Network Messages
Section titled “List of Network Messages”Additionally, "playerio.joinresult"
which is hardcoded in Connection
for initial server connection.
INIT_COMPLETE = "ic" | ERROR = "err"BANNED = "ban" | SEND_RESPONSE = "r"SERVER_SHUTDOWN_UPDATE = "ssu" | SERVER_SHUTDOWN_MAINTENANCE = "ssm"SERVER_ROOM_DISABLED = "srd" | SERVER_SETTINGS = "ssup"SERVER_NEW_VERSION = "snv" | GAME_READY = "gr"GAME_LOADING_PROGRESS = "gp" | SERVER_INIT_PROGRESS = "sip"SIGN_IN_FAILED = "sf" | SCENE_READY = "sr"SCENE_REQUEST = "srq" | SERVER_UPDATE = "su"TIME_UPDATE = "tu" | OUT_OF_SYNC = "os"PURCHASE_COINS = "p" | SAVE = "s"SAVE_SUCCCESS = "ss" | MISSION_LOOT = "ml"RESOURCE_UPDATE = "ru" | SURVIVOR_NEW = "sn"PLAYER_VIEW_REQUEST = "pvr" | PLAYER_ATTACK_REQUEST = "par"PLAYER_ATTACK_RESPONSE = "parp" | HELP_PLAYER = "hp"NEW_NOTIFICATIONS = "nn" | UNDER_ATTACK = "ua"ZOMBIE_ATTACK = "za" | GET_PLAYER_SURVIVOR = "ps"GET_NEIGHBOR_STATES = "ns" | REQUEST_ZOMBIE_ATTACK = "rza"REQUEST_SURVIVOR_CHECK = "rsc" | TASK_COMPLETE = "tc"BUILDING_COMPLETE = "bc" | BUILDING_REPAIR_COMPLETE = "brpc"MISSION_RETURN_COMPLETE = "mrc" | MISSION_LOCK_COMPLETE = "mlc"SURVIVOR_INJURY_COMPLETE = "sic" | BATCH_RECYCLE_COMPLETE = "brc"QUEST_PROGRESS = "qp" | QUEST_DAILY_FAILED = "qdf"QUEST_ARMOR_GAMES_COMPLETE = "agq" | SURVIVOR_REASSIGNMENT_COMPLETE = "src"EFFECT_COMPLETE = "ec" | EFFECT_LOCKOUT_COMPLETE = "elc"COOLDOWN_COMPLETE = "cc" | FLAG_CHANGED = "fc"UPGRADE_FLAG_CHANGED = "ufc" | MISSION_EVENT = "me"PVP_LIST_UPDATE = "pvplist" | SCAV_STARTED = "scvstrt"SCAV_ENDED = "scvend" | FUEL_UPDATE = "fuel"TRADE_DISABLED = "td" | LINKED_ALLIANCES = "alink"RESEARCH_COMPLETE = "rscmp" | GLOBAL_QUEST_CONTRIBUTE = "gqcon"GLOBAL_QUEST_PROGRESS = "gqpr" | BOUNTY_COMPLETE = "bcmp"BOUNTY_TASK_COMPLETE = "btcmp" | BOUNTY_TASK_CONDITION_COMPLETE = "btccmp"BOUNTY_UPDATE = "bup" | RPC = "rpc"RPC_RESPONSE = "rpcr"