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NetworkMessage

TLSDZ uses the Message object for communication. The NetworkMessage class contains a list of static string constants that define the types of messages used in the game’s communication between the client and the socket server.

Additionally, "playerio.joinresult" which is hardcoded in Connection for initial server connection.

INIT_COMPLETE = "ic" | ERROR = "err"
BANNED = "ban" | SEND_RESPONSE = "r"
SERVER_SHUTDOWN_UPDATE = "ssu" | SERVER_SHUTDOWN_MAINTENANCE = "ssm"
SERVER_ROOM_DISABLED = "srd" | SERVER_SETTINGS = "ssup"
SERVER_NEW_VERSION = "snv" | GAME_READY = "gr"
GAME_LOADING_PROGRESS = "gp" | SERVER_INIT_PROGRESS = "sip"
SIGN_IN_FAILED = "sf" | SCENE_READY = "sr"
SCENE_REQUEST = "srq" | SERVER_UPDATE = "su"
TIME_UPDATE = "tu" | OUT_OF_SYNC = "os"
PURCHASE_COINS = "p" | SAVE = "s"
SAVE_SUCCCESS = "ss" | MISSION_LOOT = "ml"
RESOURCE_UPDATE = "ru" | SURVIVOR_NEW = "sn"
PLAYER_VIEW_REQUEST = "pvr" | PLAYER_ATTACK_REQUEST = "par"
PLAYER_ATTACK_RESPONSE = "parp" | HELP_PLAYER = "hp"
NEW_NOTIFICATIONS = "nn" | UNDER_ATTACK = "ua"
ZOMBIE_ATTACK = "za" | GET_PLAYER_SURVIVOR = "ps"
GET_NEIGHBOR_STATES = "ns" | REQUEST_ZOMBIE_ATTACK = "rza"
REQUEST_SURVIVOR_CHECK = "rsc" | TASK_COMPLETE = "tc"
BUILDING_COMPLETE = "bc" | BUILDING_REPAIR_COMPLETE = "brpc"
MISSION_RETURN_COMPLETE = "mrc" | MISSION_LOCK_COMPLETE = "mlc"
SURVIVOR_INJURY_COMPLETE = "sic" | BATCH_RECYCLE_COMPLETE = "brc"
QUEST_PROGRESS = "qp" | QUEST_DAILY_FAILED = "qdf"
QUEST_ARMOR_GAMES_COMPLETE = "agq" | SURVIVOR_REASSIGNMENT_COMPLETE = "src"
EFFECT_COMPLETE = "ec" | EFFECT_LOCKOUT_COMPLETE = "elc"
COOLDOWN_COMPLETE = "cc" | FLAG_CHANGED = "fc"
UPGRADE_FLAG_CHANGED = "ufc" | MISSION_EVENT = "me"
PVP_LIST_UPDATE = "pvplist" | SCAV_STARTED = "scvstrt"
SCAV_ENDED = "scvend" | FUEL_UPDATE = "fuel"
TRADE_DISABLED = "td" | LINKED_ALLIANCES = "alink"
RESEARCH_COMPLETE = "rscmp" | GLOBAL_QUEST_CONTRIBUTE = "gqcon"
GLOBAL_QUEST_PROGRESS = "gqpr" | BOUNTY_COMPLETE = "bcmp"
BOUNTY_TASK_COMPLETE = "btcmp" | BOUNTY_TASK_CONDITION_COMPLETE = "btccmp"
BOUNTY_UPDATE = "bup" | RPC = "rpc"
RPC_RESPONSE = "rpcr"